#pragma once
#ifdef WIN32
#include <GL/glut.h>
#endif
#ifdef __APPLE__
#include <GLUT/glut.h>
#define MAC_TIGER
#endif

namespace lib3dw
{
	class HUDElement //abstract, base class for HUD elements
	{
		public:
			virtual void Draw()  = 0;
	};
}